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Metal 4: Expert GPU Programming on Apple Silicon

Expert GPU programming on Apple Silicon with Metal 4 — low-level compute, shaders, unified memory and real-time pipelines.

About this book

What’s inside

  • Low-level compute
  • Shaders
  • Unified memory
  • Real-time pipelines

Full disclosure: this is one of Jakub’s own books, so treat the above as the author’s description rather than an independent review.