Metal 4: Expert GPU Programming on Apple Silicon
Expert GPU programming on Apple Silicon with Metal 4 — low-level compute, shaders, unified memory and real-time pipelines.
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About this book
What’s inside
- Low-level compute
- Shaders
- Unified memory
- Real-time pipelines
Full disclosure: this is one of Jakub’s own books, so treat the above as the author’s description rather than an independent review.